CGD Podcast Episode 46 – Against Management (and Decisions?)

Hey everyone! Welcome to Episode 46 of the podcast. This episode talks about what it means when a game uses “management” as its basic functionality. It also talks about “decisions” and whether those are really what we’re after in strategy game design. I also propose a new vision of what it could be like for … Continue reading "CGD Podcast Episode 46 – Against Management (and Decisions?)"

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CGD Podcast Ep. 41 – This summer, being anti-social, and Push the Lane

Hi everyone! It’s been awhile since I made a podcast episode. Today’s episode is just me – no guest, although I do have a long list of guests that I intend to get on soon. In this episode I talk about the crazy summer I had and some major realizations that I’ve had about art … Continue reading "CGD Podcast Ep. 41 – This summer, being anti-social, and Push the Lane"

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Game Grammar and Game Design Theory – Interview with Raph Koster

Today I had a conversation with the author of my favorite book on game design, as well as a designer on one of my favorite interactive experiences of my high school years, Raph Koster. The conversation goes for about 90 minutes, and like Raph said, we could have easily gone another four hours afterward. It … Continue reading "Game Grammar and Game Design Theory – Interview with Raph Koster"

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CGD Podcast Bonus – Introducing The Dinofarm Community Podcast

Hi everyone! This week, instead of a normal Clockwork Game Design Podcast episode, I bring you an episode of another podcast that I was very recently on – the Dinofarm Community Podcast. This is a podcast hosted and run by members of the Dinofarm Games community, over on the discord and forums. I came on … Continue reading "CGD Podcast Bonus – Introducing The Dinofarm Community Podcast"

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Brett Lowey’s Game Design Commandments

Today, in Episode 36* of the Clockwork Game Design Podcast, I had a great conversation with BrainGoodGames‘ Brett Lowey. If you don’t already know BrainGoodGames, they make some of the best single-player strategy games out there. All four of Brett’s games—Militia, Axes & Acres, Skyboats, as well as his latest, Minos Strategos—are available on Steam. … Continue reading "Brett Lowey’s Game Design Commandments"

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