Hi everyone! It’s been awhile since I made a podcast episode. Today’s episode is just me – no guest, although I do have a long list of guests that I intend to get on soon. In this episode I talk about the crazy summer I had and some major realizations that I’ve had about art and its (at least partially) social purpose, perfectionis, a way for indie game developers to exist, and some specific challenges I’m having with Push the Lane (and their Clockwork solutions) — and a lot more. I hope you enjoy the episode, and thank you so much for listening!
Hi everyone! This week, instead of a normal Clockwork Game Design Podcast episode, I bring you an episode of another podcast that I was very recently on – the Dinofarm Community Podcast. This is a podcast hosted and run by members of the Dinofarm Games community, over on the discord and forums. I came on this episode, #3, to discuss core mechanisms, and we contrasted them with Redless’ idea about core decisions. Overall, it was a good conversation, one that I think Clockwork Game Design podcast listeners will get a lot out of.
Enjoy! And subscribe to the Dinofarm Community Podcast, which will have new episodes weekly.
Today, in Episode 36* of the Clockwork Game Design Podcast, I had a great conversation with BrainGoodGames‘ Brett Lowey. If you don’t already know BrainGoodGames, they make some of the best single-player strategy games out there. All four of Brett’s games—Militia, Axes & Acres, Skyboats, as well as his latest, Minos Strategos—are available on Steam.
But making great games isn’t necessarily enough for me to want to have a conversation with someone. What made me interested was “BrainGoodGames’ Design Commandments” which he posted on his site recently.
The conversation was great and went to a bunch of interesting places. We covered his commandments, of course, but discussed his origins and what he considers to be the successes and failures of his games.
I should mention also that Brett is one of the editors over at gamedesigntheory.org, the new site I recently launched that highlights current game design bloggers and media producers.
Enjoy the episode!
*PS I think I said it’s 35 in the episode itself – ignore me!
This episode goes into my history as a videogame player (more than a designer) and talks about how recently I’ve been sort of regretting how much time I’ve spent playing videogames. Of all of the episodes of this show, this is the one I’m least confident about, in terms of, it doesn’t have some super strong “thesis statement”. So if that sounds like something that you wouldn’t want to listen to, you’ve been warned. Hopefully there’s some value in it for some listeners.