The Clockwork Game Design Podcast: Episode 3 – Tech Myths

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Three podcast episodes in three days! My intention here was to get the podcast really rolling up front. I feel like it’s kinda crappy to have a podcast with one episode, and two episodes isn’t much better. So now there are three, which is a comfortable starting place, I think.

Quickly I’d like to let people know: I submitted the podcast to iTunes two days ago. Still waiting on the approval; from what I’ve read it can take between 30 minutes and 3 weeks (!). Hopefully it won’t be too much longer.

Today’s episode talks about some of the mythology that we’ve all accepted about technology – specifically virtual reality, AI, and graphics technology above all else. We sort of expect these things to solve our problems for us, but the truth is that they won’t.

(This episode doesn’t make much mention of fan comments, but I’ll get back to that next episode, promise.)

I referenced my Toys and the Adult Mind article, which might be worth a read.

Thanks for listening, and as always, you can support the show by going to http://www.patreon.com/keithburgun.

Clockwork Game Design Podcast – Episode 2: Distractions

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Episode 2, already!? Yep! I spent essentially all day one day recording both of these episodes, because I wanted to really get the ball rolling. It’s kind of annoying to have just one episode of a podcast, I feel like.

Today’s episode deals with the distractions and other obstacles that have slowed our growth in the path to progress in game design. I think I’ve gotten much more into the groove with this episode – now with fewer “ums” and less housekeeping!

Here’s a few things I said I’d link to in the show notes:

Greg Costikyan’s “I Have No Words & I Must Design”

Richard Terrell’s old site – also, his new site.

For those who want a direct feed URL, go here: http://keithburgun.net/feed/podcast/

As always, please let me know what you think of the episode. And if you’d like to support the show, visit http://www.patreon.com/keithburgun.

 

The Clockwork Game Design Podcast – Episode 1: Introductions and Asymmetry

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Introducing the Clockwork Game Design Podcast. Episode 1 is an introduction, as well as a shorter discussion of my recent Asymmetry in Games article.

Most episodes will just be me, but we do plan on having guests from time to time. The opening theme was composed by Blake Reynolds.

For those who want a direct feed URL, go here: http://keithburgun.net/feed/podcast/

To support this podcast, please visit http://www.patreon.com/keithburgun.

I’m launching a Patreon campaign!

become-my-patron-on-patreonI’m launching a Patreon campaign to support my article writing and possibly help me create other game-design-related media.

With my second book, Clockwork Game Design finished (it will be out March of next year), I want to really up my game in terms of article writing. You’ll notice that I’ve re-designed my site. That’s only the beginning! I want to write articles more regularly and constantly increase the level of quality with each article.

Further, I want to go back and maintain articles. I want to update, or in some cases completely re-do articles if they’re no longer valid/relevant. In other words, I want keithburgun.net to be a reliable source for the latest in cutting-edge game design philosophy.

Help support my contributions to the field of game design and the community. Support me on Patreon today!

 

I was the guest on the Ludology podcast

The Ludology podcast, hosted by Geoff Englestein and Ryan Sturm is one of my favorite sources for thoughts on game design on the internet. I met Mr. Englestein at the PRACTICE 2013 conference. Apparently he liked my talk, and so he brought me on to talk about boardgames, videogames, and game design generally.

It went really well – it was actually probably the most non-confrontational interview I’ve ever done. Please check it out and let me know what you thought!

http://ludology.libsyn.com/ludology-epiosde-77-board-to-bits