CGD Podcast Episode 27: Broad Statements with Richard Terrell

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Had a great conversation with Richard Terrell, designer of Bara Bari Ball who’s currently working on designoriented.net. He’s also been on the podcast before, so I would go back and listen to Episode 6 where we spoke earlier this year.

The conversation went really well. We talked about language, “broad vs. narrow statements”, Auro and its reception, and a lot more.

Enjoy!

 

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The Clockwork Game Design Podcast: Episode 6 – Discussing the Discussion with Richard Terrell

NwE5D37lIn Episode 6 of the Clockwork Game Design Podcast, I had a discussion with Richard Terrell (@KirbyKid) that was largely about the game design discussion itself.

People may not know, that we had a discussion about three years ago, and back then, I think we both thought that we could just dive right into the conversation. What we’ve both learned since then is that if you don’t have a solid understanding of each others’ language, the conversation will go nowhere – which is precisely what tends to happen in most conversations that take place outside your “inner circle”.

Either way, we’re both formalist thinkers who are primarily interested in competitive/strategy game design, so I thought it’d be interesting to have a discussion about why it’s so hard to have a discussion. I think it went well! Here’s a few links:

Apologies about the audio in this episode, which is slightly worse than previous (or future!) episodes.

Clockwork Game Design Podcast – Episode 2: Distractions

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Episode 2, already!? Yep! I spent essentially all day one day recording both of these episodes, because I wanted to really get the ball rolling. It’s kind of annoying to have just one episode of a podcast, I feel like.

Today’s episode deals with the distractions and other obstacles that have slowed our growth in the path to progress in game design. I think I’ve gotten much more into the groove with this episode – now with fewer “ums” and less housekeeping!

Here’s a few things I said I’d link to in the show notes:

Greg Costikyan’s “I Have No Words & I Must Design”

Richard Terrell’s old site – also, his new site.

For those who want a direct feed URL, go here: http://keithburgun.net/feed/podcast/

As always, please let me know what you think of the episode. And if you’d like to support the show, visit http://www.patreon.com/keithburgun.