The Default Number of Players is One

I did a Twitter poll recently: What would you say is the default/ideal number of players for strategy games? — Keith Burgun (@keithburgun) May 17, 2016 Most people (almost half!) voted that there “is no default/ideal”. That probably sounds like a safe, reasonable choice, but it’s really a pretty bold claim to say that there … Continue reading "The Default Number of Players is One"

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CGD Podcast Episode 24 – Execution and Single-Player Games, with Frank Lantz

Today we have another episode with Frank Lantz, game designer, writer, and Director of the NYU Game Center. Today’s show involved two major topics: execution, and my seemingly crazy idea about how single-player should probably be the “default” number of players for a strategy game (something I’m going to be writing an article about soon). … Continue reading "CGD Podcast Episode 24 – Execution and Single-Player Games, with Frank Lantz"

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CGD Podcast Episode 18: Single/Multi-player and 50% Win Rates

Today I talked about how and why games work best with a 50% winrate (even single player games). That’s because learning in games is extremely hard due to their inherently complex and ambiguous nature. Getting a loss when you had a 10% chance to win doesn’t necessarily tell you much about your choices in that … Continue reading "CGD Podcast Episode 18: Single/Multi-player and 50% Win Rates"

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