single-player

“Handicaps”, “Balanced Difficulty” and the one-player perspective

Did you know that the origin of the word “handicap” is “cap in hand”, thereby suggesting a connection between disabled people (who in the past had been referred to often as “handicapped”) and street beggars/panhandlers? 😬 It definitely seems worth moving on from this term and using another term in its place. While we’re at …

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CGD Podcast Episode 24 – Execution and Single-Player Games, with Frank Lantz

Today we have another episode with Frank Lantz, game designer, writer, and Director of the NYU Game Center. Today’s show involved two major topics: execution, and my seemingly crazy idea about how single-player should probably be the “default” number of players for a strategy game (something I’m going to be writing an article about soon). …

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CGD Podcast Episode 18: Single/Multi-player and 50% Win Rates

Today I talked about how and why games work best with a 50% winrate (even single player games). That’s because learning in games is extremely hard due to their inherently complex and ambiguous nature. Getting a loss when you had a 10% chance to win doesn’t necessarily tell you much about your choices in that …

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