The Clockwork Game Design Podcast: Episode 5 – The Limitations of Boardgames

cgdplogo_twitter While it's tempting to think otherwise, computers are the best tool we have for pursuing great game designs. In this episode, I also talk about how "abstract" games are problematic due to low information density, the information horizon, and a lot about the medium of board games.   Some relevant links: http://boardgamegeek.com/browse/boardgame - all game designers should make an attempt to get as familiar with as many of the top ~300 or so boardgames as they can. http://keithburgun.net/uncapped-look-ahead-and-the-information-horizon/ - Yet another link to this article! Nethack Wiki - Just hit "random page" a few times to see what an insane amount of content there is in this game. 2013 NYU Practice talk - Art of Strategy   As always, please visit my Patreon page to support the show. Thanks for listening!

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