toys

Turtling

A few weeks ago, I wrote an article called Videogames are Broken Toys. Its general thrust was that most videogames are fundamentally toys with a goal sorta slapped on. This both limits the “toy” aspect dramatically and leaves users instead with a thin, weak, unsupported goal. In that article, I focused on the “preserving the …

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Videogames Are Broken Toys

“Whoops, I have the antidote for the Kragle, how did that happen?” – Lord Business At best, my design theory work tends to get mixed reviews. It’s my belief that if any creative work fails to connect with people, it’s the fault of the communicator. As a writer, you’re setting out to connect with people, …

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