Clockwork Game Design: Episode 8 – Building on Structure

This episode is about how we can and should build on the structure that we have, rather than introducing non-sequiturs or removing elements from play. Interestingly, this podcast itself ended up having a bit of a non-sequitur of its own, as I talk a bit about parting ways with my entire huge video game collection … Continue reading "Clockwork Game Design: Episode 8 – Building on Structure"

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