Four design lessons which were really obvious to everyone but me

I’ve been playing a lot more videogames recently. Over the past ten years, I developed a very specific set of criteria and tastes that made up a paradigm of game design. All of this lead me to search within an extremely narrow (and increasingly narrow over time) space for new games to play—Eurogames in particular, … Continue reading "Four design lessons which were really obvious to everyone but me"

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Playing videogames: a rambling essay about hating what you love

How does anyone find the time to play videogames? I’ve had a hard time getting around to playing videogames recently, and this has led me on a path towards understanding why that might be. It’s not just that I don’t have time; the truth is, if I really wanted to play some videogames every night, … Continue reading "Playing videogames: a rambling essay about hating what you love"

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Against score systems (and for success and failure)

Strategy game designers should start thinking about alternatives to “score systems” for their games. In this article I will talk about how and why we use score systems right now, what their weaknesses are, and how we can (as well as why we should) move beyond them. Much of this article is written with respect … Continue reading "Against score systems (and for success and failure)"

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Feminists/social progressives: stop making excuses for violence glorification

The day after the horrifying Orlando shooting, a friend was inviting me to play Overwatch. It was a weird moment. I felt like, I don’t know—maybe it’s just me, but I really don’t feel like running around with a gun shooting at people right at that moment for some reason. Some E3 events began that … Continue reading "Feminists/social progressives: stop making excuses for violence glorification"

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CGD Podcast Episode 13: Videogame Consumerism

Today’s episode addresses consumerism (or hyperconsumerism) in the world of videogames. Videogames are, for the most part, the most fun they’ll ever be at the moment of purchase, or perhaps while you’re installing the game and leafing through the manual. I talk about “hype” and how being immersed in an atmosphere of advertisements affects our … Continue reading "CGD Podcast Episode 13: Videogame Consumerism"

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