Keith Burgun

Thoughts on Game Design

The Responsibility of an Opinion

No matter what you’re interested in, chances are, you’re going to often be in a situation where you are discussing that thing with others.  We all know that some people are simply more effective communicators than others.  Some of those effective communicators are better at using words to manipulate people, and some people are more effective at actually portraying ideas, and most people exhibit some combination of the two.  There is one fundamental point regarding our opinions and how we treat them that everyone needs to take to heart.  This is not an article that is directly about videogames or games in general.  It’s a more broad point that needs to be made regarding general discourse.

 

Conversational Usefulness

When we push air through our lungs or put our fingers down on a keyboard, we should be considerate of the level of usefulness our message will have to others.  That’s not to say that there is no value in saying something or writing something to ourselves, but rather, if a message only has usefulness to us, then there is no need to show it to anyone else.  In fact, I think that if you are presenting information to others, it must be useful to them.  Otherwise, I feel like you’re wasting that person’s time.

This point is probably obvious to most mature adults, but I have noticed that there are a few “exceptions” in how we go about our dialogues – some areas where we feel like we don’t need to be useful to others.

The matter of opinion seems to be one of these.  We’ve all been in a social situation where someone says that they liked or disliked Product X, and then each participant waits for his turn to add that they liked or disliked Product X.  Most often, none of these “I liked it” or “I didn’t like it” type responses could have much utility to any other person.  Why do people do this, then?  The answer could be based in vanity, or possibly a desire to strengthen some social bonds.  The thing is, though, we can do all of that and be clear;  it’s not as though being clear and explaining why we think what we think precludes us from “showing off” or making a connection or other such motivating causes.

Now, I am not saying that there would “never ever be any utility whatsoever” in hearing a simple “I liked it” or “I didn’t like it” response.  Maybe it can have personal value to a friend;  now you know what not to get them for their birthday, or whatever.  Maybe you just want to get a general sense of how popular a given thing is.  Further, it’s of course fine to start a conversation with “I liked it”, so long as it’s followed by something more substantial.

The other side of the coin, though, is that these kind of dull conversations are really a missed opportunity.  Because if we are able to build a statement that has a lot of usefulness to others, then we have done a really great thing.

 

How Can We Be Useful?

Adults have responsibilities.  I believe that adults have the responsibility to take care of their own food/shelter needs (so long as they have the physical/mental/practical capacity to do so;  I’m not a Libertarian, if that’s what that message portrays about me).  I believe that adults who participate in a democracy also have a responsibility to be informed about what is going on in the world around them.  Many of us believe these things.

I also believe, though, that adult human beings have the responsibility to develop a philosophy.  Most of us do this, if even loosely.  Most of us have general guidelines for how we think, what we’ll trust, what judgments we’ll hold off on, and how we intellectually operate.  This is what I mean.

So, I don’t mean that people have to compose and publish some grand treatise on how to think.  However, when a person is totally or near-totally devoid of such facility, that’s basically a deal-breaker in terms of my ability to have a relationship with that person.  I find the idea of an adult mind who is not actively searching for greater truths about how things work offensive.  It’s OK if you are sincerely looking for these greater truths, and just can’t find them, but if you aren’t even looking then that’s the quality of an ignorant person.

Beyond this as a philosophical point, though, it’s a practical one.  It’s just boring to converse with someone who can’t back up their opinions.  For example:

Me:  Hey, what did you think of Rodney Yoshi Jimm’s album McGarnagle?

Guy:  It’s terrible.

Me:  Really?  Why?

Guy:  It’s just the worst.  It’s so bad.

Me:  Oh, okay.  Well, why did you think that?

Guy:  Did you listen to it?!  It’s just a really horrible album!

 

So, while this person is conveying the fact that he did not like the thing to me, he is not conveying why, and so I’m not able to piece together a coherent picture of this person’s point of view.

Hearing that a person likes something and learning about why they like something is kind of like the difference between “knowing” and “understanding”.  For example, if I have read a line in a book that said that the USA won its independence in 1776, then that is a bit of information I “know”.  However, if I was actually there when it happened, or if I read a detailed account of what happened from several sources, then I have a more holistic, coherent view of what that fact actually means.  I would call this latter example “understanding”.  Of course, it is a spectrum;  understanding is made up of “knowing” lots of little individual facts.

 

Standards

But i’m not just saying “say more points about why you liked something”, necessarily.  It’s important for the listener to have some kind of grounds on which to understand your opinion.  What they need to know is, what are your standards?  What do you look for in such a thing?  Here’s another made-up, but could be totally real encounter:

 

Me:  Hey, how did you like the boardgame Farm Homicide?

Gloria:  It was good.  My friend Terry made some really funny jokes during it.

Me:  Oh, that’s cool.  Well, is the game good?

Gloria:  Yeah, it’s fun – we had a good time, I’d definitely play it again.

So in this situation, I again only know that this person enjoyed the game, and some somewhat tangential information about her friend being funny.  Did she like it because of her group?

The missing bit of information here is this:  what does Gloria look for in a game?  What are her standards for what makes a good game?  Once we, as the listener, know this information, it gives us a foundation for understanding the rest of her words.

Take myself for example.  I’m always sure to let people know that what I look for in a game is meaningful, interesting decision-making, preferably that allows for some degree of creativity.  That is, in my opinion, what makes a game good.  So, when I tell you that I think Puzzle Strike is a great game, you can know that those are the standards that I’m using to form that opinion.

Without that kind of a basis, it’s impossible for us to really ever understand what another person is trying to say.

 

The Worst

The worst is when you’re in a conversation with someone, and you tell them your opinion.  They disagree.  Then you explain why you thought what you thought.  Now, instead of taking that opportunity to poke at your reasonings, they instead simply re-assert their opinion.  Then you, in one last attempt at a fruitful conversation, ask them for their reasoning.  And to that, they again re-assert.  Example:

 

Me:  Yo, what did you think of the new videogame Mole Wars: Reload?

Jarbo:  It’s amazing dude.  It’s like the best.

Me:  Really?  I didn’t like it.  I couldn’t stand the fact that after the game was over, you just rolled a dice and you only win if you roll a 6.  That’s simply way too random to me and I don’t understand why that rule is even there;  it has seemingly no connection to the rest of the game.

Jarbo:  No dude, it’s awesome.  Seriously, it’s like the perfect game.  You should play it more.

Me:  Well, yeah I plan to play it more but… out of curiosity, what makes you like it so much?

Jarbo:  It’s like perfect, it’s just super fun.  It’s the best game ever pretty much.

 

I find this kind of a conversation not only useless, but incredibly annoying to have.  Kind of insulting, maybe even, because it’s as though the person expects me to just take their word as gospel with no understanding whatsoever, and listen to it.  I think it unintentionally conveys this message that that person’s opinion is so important that they don’t need to back it up with anything.

 

Just Be Honest

If someone asks you why you think something, and you legitimately aren’t sure, it is perfectly acceptable to admit that.  There is no shame in not knowing something, but you should have the humility to admit it.  “I don’t know, I have to think about that”, is a perfectly acceptable answer.  Then, just continue to think about it.  You may never discover the answer, and that’s OK too.  The point is that you should be looking, and until you figure out a reason (it doesn’t have to be the absolutely-correct reason), you should keep searching.  In fact, you should always keep searching, even once you have an idea as to “why”.

In general, people need to figure out why they think what they think, at least, if they want to have a productive conversation.  Even if they don’t want that, though, having an understanding of how our opinions are working can only help us.  We don’t gain anything from being ignorant about why we like what we like;  it only slows us down in finding more of it and avoid the things we would hate.

 

Posted in: Game Design

  • http://www.peripheralarbor.com Paul Spooner

    Agreed! People should be willing to give a defense of their opinions. However, you missed (at least) one crucial aspect of this whole deal. The issue of foundational assumptions.

    People’s “reasons for thinking things” always have some assumptions at the bottom. Let’s call this kind of fundamental assumption a Foundation, just for argument’s sake. When we talk about Foundations, there’s really not much you can say except: “The person expects me to just take their word as gospel with no understanding whatsoever.” because all of the “understanding” is built on top of these Foundations. Foundations are taken on faith, and are extremely difficult to address. For this reason, everyone should be extremely cautious when adopting a Foundation.

    So, this kind of pathological conversation could arise from logical laziness as you propose. However, it could also be a symptom of a multiplicity of shallow Foundations. Holding an unsubstantiated value judgement on concrete common experiences (such as a single piece of media) as a Foundational element of personal philosophy is extremely dangerous. As you say, it limits the ability to have valuable communication.

    I think we agree that these Foundations should be few, deep, and rarely exposed. I’m a Libertarian myself, but I’m happy to see our philosophies (built on a common Foundation of personal responsibility perhaps?) align so well. A pleasure reading the article, and I look forward to more in the future.

  • keithburgun

    Hmm. That’s true. But a foundational assumption can show itself as part of your explanation for why you think something. I’m not objecting to foundational assumptions – we all have them. But if you state your opinion, and then the “why” contains an incorrect foundational assumption, the other person has, at least, the opportunity to point it out.

    My article is just about simply opening up the dialogue for “whys” in general, so that we can see stuff LIKE logical fallacies and faulty foundational assumptions and maybe even learn something.

  • pkt-zer0

    Seems like an opportune time to remind you of the reddit thread about Perspective, where you disregard literally all of the points above:

    http://www.reddit.com/r/Games/comments/14po77/perspective_is_released/c7fcs0t

    Though I suppose this wouldn’t be the first time you’ve been criticized for lacking self-reflection, either.

  • Dasick

    Neat article. Some tangential thoughts:

    Understanding is the process of acquiring ‘knowing’. The more knowing you have, the better you understand something. THE TRUTH is many-faceted, and there are perhaps as many sides to it as there are conscious minds observing it. Getting a better handle on THE TRUTH isn’t a matter of choosing the right perspective, but being able to see more of those perspectives at the same time.

    Related article:

    http://doodlealley.com/2012/11/07/hug-the-elephant/

  • keithburgun

    I did my best to address all of your points, and/or tell you that I did not care about the ones that I didn’t address (like some minutia-ass difference between Puzzle Platformer #44,700 and Puzzle Platformer #44,701).

  • Dasick

    What you say about foundations rings true for me. I’ve often noted that when people argue it almost always boils down to the vocabulary. It’s like every person has her own dictionary, and the really minute details, the 1% of the definition make 100% the difference.

  • Dasick

    Well, the thing about puzzle platformers, or puzzles of any kind, is that they are content munchers. People still do the sudoku and crossword puzzles, and the jigsaw puzzle is still alive and kicking, even though people have been solving those for a long time. For people that mostly play puzzle platformers, those slight variations *are* huge.

  • Dasick

    I’m not sure about your (video?)gaming background, but in the world of Designer Eurogames *every* game is fundamentally different. They are all designed from the ground up (and I *do* mean from the ground up), and it’s *very* uncommon for them to share mechanics. I hope you can see how that kind of perspective can make puzzle-platformers seem almost like clones of one another.

  • keithburgun

    True! That’s a good point, and one that PKT-Zero has never made yet (these two things are a total coincidence).

  • keithburgun

    That may be a teensy bit of an overstatement, Dasick, but certainly in comparison to videogames they do seem like that.

  • http://www.peripheralarbor.com Paul Spooner

    And I agree with the point of your article.

    My comment was merely a footnote to point out that:
    When Jarbo says “Mole Wars: Reload” is “The best game ever” he may actually be stating a fundamental assumption of his world which, for him, is beyond discussion. It appears that some people actually think this way. Using “think” loosely of course. Discussion of the “why” is not possible in this case, not for lack of reason, but because “Reason’s got nothing to do with it!”

  • keithburgun

    It’s great that I got you to type both “Jarbo” and “Mole Wars: Reload”. But yeah, I agree. A big hurdle we have to all collectively get over is this idea that the “classics” – Mario, Zelda, Final Fantasy – shouldn’t be questioned.

  • pkt-zer0

    “I did my best to address all of your points, and/or tell you that I did not care about the ones that I didn’t address”

    Yeah, I suppose you did say you didn’t think backing up your opinions was productive, after having wasted everyone’s time for twenty-something posts already. I was hoping that’s not your best, though.

  • pkt-zer0

    Btw, a large list of differences were brought up, you never explained how they were “minutia”. You could start with how “4D to 3D projection” equals “spatial coordinates tied to time”.

  • keithburgun

    It doesn’t *equal*, obviously, but it’s close enough that the overall experience of making those translations is basically the same.

    Dasick brought up a much better counter-point than you were ever able to come up with, though (see above).

  • pkt-zer0

    Do you see what I mean now? You re-asserted that “they’re similar”, when what I asked was “why?”. (If you’re going to argue that they test the same skills, because you learn to understand some system in either, you’re also saying that all games* are the same. So I’m guessing that’s not your reasoning.) You also said these points were not worth discussing, but again, just asserted that, not caring about the “why”. Care to explain both of those?

  • pkt-zer0

    Oh, also: if you want to talk in more concrete terms, you could replace “4D to 3D projections” with “3D perspective projections”. Then you could explain how the puzzles in Perspective map to the ones in Braid world 4, to illustrate how they’re “basically the same”.

  • Kdansky

    Reddit *loves* puzzle platformers. I have not bothered with the genre since Braid, and I own about five more due to various bundles I bought. I completely understand why Keith hates them (it comes down to talented people producing copy-crap AND pretending to be innovative), and I understand why reddit hates Keith for it (because reddit’s average readers are not jaded enough).

  • keithburgun

    Comic is fantastic, thanks