Artifact and the Game-Complexity Overton Window

If you haven’t played Artifact, you should give it a try, I think. Not because it’s good necessarily, although I do think it’s probably the best CCG (collectible card game) I’ve ever played. I could talk about the bad kinds of randomness in the game (pro card player Reyand basically describes the difference between variable … Continue reading "Artifact and the Game-Complexity Overton Window"

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Uncapped Look-Ahead and the Information Horizon

I write a lot about how bad output randomness is for games, but today I want to write about a problem common in many deterministic games – specifically ones that lack hidden information. Why doesn’t everyone just play chess, if it’s so great? The answer is that chess, or other ancient abstracts like Go and … Continue reading "Uncapped Look-Ahead and the Information Horizon"

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