Game Design

14 Points on Randomness

My last post, Game Placebo, got a lot of good feedback – more positive and constructive than usual, I’d say, which is nice. I also sent the article to DanC, who responded to me directly about it. He then wrote a G+ article about the topic of randomness, which led to a Lost Garden article. …

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Game Placebo

Homeopathy, for those who don’t know, is a form of alternative “medicine”.  It involves diluting an active medicinal ingredient into a solution so many times that there ends up being a mathematically near-zero chance of the solution containing even a single molecule of the active ingredient. Yet the United States spent 3.1 billion on homeopathic …

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Instant Ambiguity Sauces

The practice of game design is one creating a functioning system that players can explore. I don’t mean explore as in “reveal areas of a map”, but explore as in push the frontiers of their understanding. Players explore a game through the action of decision-making. When you first start to play a game, you understand …

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