A conversation with Elizabeth Hargrave

Today I spoke with Elizabeth Hargrave. After playing her game Wingspan and reading some interviews with her, I thought she’d be a great person to have on to talk about some of the stuff I’ve been exploring in terms of strategy games and their relationship to violence, both mechanically and thematically speaking. She had a … Continue reading "A conversation with Elizabeth Hargrave"

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Binary Goals with Hopenager, and Kickstarting an 18 Card Game with Adam Wilk

This is one of our longer episodes, coming in at 1 hour 10 minutes, and it’s chock full of both theory and practice! For the theory bit, check out my conversation with Hopenager, a game developer and frequent chatter over at the kbgames discord, wherein we talk about binary goals versus score goals. Hopenager believes … Continue reading "Binary Goals with Hopenager, and Kickstarting an 18 Card Game with Adam Wilk"

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Playing videogames: a rambling essay about hating what you love

How does anyone find the time to play videogames? I’ve had a hard time getting around to playing videogames recently, and this has led me on a path towards understanding why that might be. It’s not just that I don’t have time; the truth is, if I really wanted to play some videogames every night, … Continue reading "Playing videogames: a rambling essay about hating what you love"

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CGD Podcast: Episode 34 – Videogames and Game Culture with Tevis Thompson

Writer and critic Tevis Thompson has been on my radar a long time as a rare person who talks about games in a way that is markedly less alienating to me than usual. I recently heard him on the 1099 podcast, which I recommend people check out, and I thought we could have a really … Continue reading "CGD Podcast: Episode 34 – Videogames and Game Culture with Tevis Thompson"

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The Clockwork Game Design Podcast: Episode 4 – Violence in Media

In this episode, I discuss violence in videogames. This is a less “game-design-theory” episode, and more of a culture/media episode, but I do discuss a lot of user comments from these recent articles. Cited in the article: “Dehumanization” on Polygon Beyond the Pentakill on Gamasutra In addition to those, I also wrote these relevant articles: … Continue reading "The Clockwork Game Design Podcast: Episode 4 – Violence in Media"

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