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  1. Nachtfischer

    Crimson Company - A Board-Drafting Game

    OMG it's actually here! :D https://www.crimsoncompany.cc/shop/
  2. Nachtfischer

    Collecting opinions! Honest ones only!

    It's not like I felt I was supposed to do it. As I wrote, I think the game doesn't want me to do any math. It's just noise that's there. Like I hit a monster, does it take 3 more hits? 4? 5? Can I know? Should I know? Is it random? In MOBAs it kinda blends into the whole real-time execution...
  3. Nachtfischer

    Collecting opinions! Honest ones only!

    1. About how much have you played? Around 2 hours. 2. Do you like Escape the Omnochronom? Tell me your sort of gut feelings about it, as a player. While it ticks all the boxes for what I should like (turn-based, match-based, strategy, tactics etc.), I couldn't quite get into it yet. Many things...
  4. Nachtfischer

    Crimson Company - A Board-Drafting Game

    Heya folks! We're super excited to announce that you can now pre-order a first-edition boxed copy of the game! It'll be professionally printed and packaged and be ready for shipping in September! Can't wait to unbox it myself. :D https://www.crimsoncompany.cc/shop/
  5. Nachtfischer

    The Clockwork Game Design Podcast

    There's truth to that but it would lead to the extreme at the other end of your overcomplication examples. We'd just make super simple feel-good systems (such as Candy Crush and become super rich, lol?) and not care about depth at all. I think that's also not the right way if you wanna make an...
  6. Nachtfischer

    Crimson Company - A Board-Drafting Game

    Yeah we didn't expect it to go that well, haha! Thanks a lot for contributing! Also we have a Discord now for Tabletop Simulator matchmaking and stuff! :) https://discord.gg/8MmyZa
  7. Nachtfischer

    July 1 Community Game Nominations

    Yeah, Patch Quest is ripe I think. Nominating Auro again nevertheless, cause it's still a great game! Does the master list need an update btw? "Dice Game" can now be called Rolling in the Reef (nominee for next time for sure :D). Also shouldn't Brazen Berry Bonanza be on there? Any other...
  8. Nachtfischer

    Crimson Company - A Board-Drafting Game

    So we've been running a tiny print-and-play campaign on Kickstarter that ends in 3 days. You guys are not the target audience obviously, but I thought I'd let you know anyway as a general update on how things are going. Our goal was basically to collect some final feedback from a wider audience...
  9. Nachtfischer

    Crimson Company - A Board-Drafting Game

    Just updated the Tabletop Simulator Version! And for the paper crowd also the Print and Play file! Buffs: Alchemist: 3 -> 4 strength Pretty situational effect. Still considering other options, but this is the "safe version" for now. Clumsy Ogre: 4 -> 5 strength Situational, often played as...
  10. Nachtfischer

    Crimson Company - A Board-Drafting Game

    I like quite a few of the effects but I'm not sure they fit the existing Alchemist artwork/theme. I can see it being a not terribly interesting effect though... What would you guys think of: Alchemist: 4 strength (maybe 5) "Each player destroys one of their cards in this lane." So a...
  11. Nachtfischer

    Idea: Pusher Minions

    Wouldn't this basically mean you have to be back at base every 50 turns to not waste this free resource? I guess going back frequently has other drawbacks so it might be a decision to make. It just seems weird to have this big global-cooldown ability, which suggests it's bound to your character...
  12. Nachtfischer

    Crimson Company - A Board-Drafting Game

    I think this comes with a few weird and non-intuitive implications though: - The first card you put into a lane gets a huge boost in importance as it'll stay there forever and can fight for 2 lanes essentially. - You might want to always play in this 1 lane, cause you get to keep the first card...
  13. Nachtfischer

    Crimson Company - A Board-Drafting Game

    By popular request (mostly on the Discord): Crimson Company Tabletop Simulator Mod Hype!
  14. Nachtfischer

    Crimson Company - A Board-Drafting Game

    @Nomorebirds: In practice our rule for ties often comes down to the same thing. If nothing changes in a lane you just run into another tie next turn. The Sellsword is an interesting example though cause coin supplies vary between turns as well. You're right about flipped cards giving 0 coins...
  15. Nachtfischer

    Crimson Company - A Board-Drafting Game

    Sure thing, there you go! @Nomorebirds: So cool to hear. Good luck finding opponents! :D
  16. Nachtfischer

    Crimson Company - A Board-Drafting Game

    It took us a while to figure out a proper card layout and streamline the rules until our designer minds were satisfied. But today I'm happy to present a first print-and-play version of Crimson Company: PDF Download Of course it would be awesome if you actually took the time to put together a...
  17. Nachtfischer

    Ridiculous Modern Videogame Screenshots

    German, but the first sentence says "No Pay to Win!"... which I thought was pretty funny, when the right-most character they show you is SUPER MEGA EXPENSIVE and the number is even printed in RED TO MAKE SURE YOU KNOW THAT YOU CAN'T AFFORD IT IF YOU DON'T PAY REAL MONEYZ!!!!!!
  18. Nachtfischer

    GDBC May '18: Solar Settlers and Gwent

    Ok, here's how: First, good decks manage to thin a lot which in combination with a big starting hand and the blacklisting mulligan mechanism makes draw RNG a rare deciding factor. Second, at a (decently) high level you know the meta. When you see the enemy leader you basically know at least...
  19. Nachtfischer

    GDBC May '18: Solar Settlers and Gwent

    Other CCGs like Duelyst or Faeria. Maybe Prismata, Atlas Reactor and Minion Masters too, but you do get bad matches in those due to low population definitely. @keithburgun : Wikia should be mostly fine. The number one resource is https://www.gwentdb.com But you can also just check out all the...
  20. Nachtfischer

    GDBC May '18: Solar Settlers and Gwent

    So, I really like Gwent and have been playing it for more than 600 hours over the course of a year. There were ups and downs in terms of how its design evolved (currently we're probably pretty low, I expect the big "Homecoming" update to be a major step up), but I think in any version there was...