Frostpunk

Nachtfischer

Moderator
Staff member
#1
Anyone looking forward to this? It's the new game by the creators of This War of Mine, but this time they're going in a more strategy-ish direction.


Not convinced about its replay value yet. All the gameplay I've seen happend on the exact same map with the same tech tree and same decisions. So even though there seems to be a roguelike match-based structure kind of, it might just be a matter of finding the objectively best route through the game.

However it certainly looks great. So I guess it could at least serve as an entry point for video game people into strategy/roguelikey games.
 

keithburgun

Administrator
Staff member
#2
Hadn't heard of it. The level of production values pretty much DICTATES that there won't be a ton of replay value, though. Hate to say it! I wonder actually if there will EVER be a ton-of-replay strategy game that looks like a AAA game. But with that said I'm curious. It doesn't look like a clone of anything? But yeah it probably will just be FTL with better graphics - keep all the bars full, type of thing.
 

Juli

New member
#3
They call this Frostpunk, but then go on to say that everything is powered by steam, making it, in fact, steampunk.

The level of production values pretty much DICTATES that there won't be a ton of replay value.
Curious why you say this. Do you mean that it would be too costly to create a game with high replay value and also high production value?
 

keithburgun

Administrator
Staff member
#4
Curious why you say this. Do you mean that it would be too costly to create a game with high replay value and also high production value?
Yeah, that's I guess one way of putting it. In order to make a game like this, assets cost at lot. So everyone has to kinda come into it and know exactly what they're doing. You can't afford to, halfway through development, cut like 20% (or more) of your asset list because it's so expensive.
 

Juli

New member
#5
Oh, the iterative cost makes sense. I was thinking, if you make some sort of tightly-controlled, elegant system, it probably wouldn't demand a massive volume of assets.