Game Design Book Club - Ideas thread

keithburgun

Administrator
Staff member
#1
Hey, so I had this idea where we would all collectively decide to play a game, have a "game of the month", and we'd all play it at the same time, comment on it, stream it, and then maybe at the end either write a community review and/or give it a community rating or something.

- Should there be more than 1 game per month? Maybe 2? Maybe 1 old game, 1 indie game?
- Probably we should try to make it be games that we know not all of us have played, especially recently. So like Into the Breach would be a bad suggestion.
- We can also feature community games on this! Would be cool to tell everyone OKAY we're all playing MILITIA this month!
- Streaming????
- Maybe we can end each month with a podcast episode where we talk about the game(s)!

Post your thoughts and ideas.
 

BrickRoadDX

Maker of BrainGoodGames
Staff member
#2
Yup this sounds amazing. I think we should definitely keep it to 1 game to maximize overlap. I'm definitely in though, and I can BrainGoodBreakfast it :)

Edit: I'll ruminate about a good suggestion for a game!
 

Ryt

New member
#3
Love this idea. I also love the idea of picking a game made by the community. It's hard to get people to take deep dives into my games, and I find it hard to take deep dives into other peoples games too. This would solve that.
This is also helps focus community discussion, which makes the community feel much larger.

I'm in.
 

Nomorebirds

Moderator
Staff member
#4
Very cool idea! I think picking a game made by the community is a great idea as well or at least a good place to start (because there's only so many community games at the moment, and generally new games take a bit of time to make!). I would like to see us branch out into some recent popular games as well though, for example we kind of already had an unofficial/unspoken book club with Into the Breach a few weeks back.

My only concern is money at the moment, buying a game once a month is actually kind of hard for me to justify in my current living conditions, even if they're sort of cheap, but I'll try to get in on the action whenever I can because it sounds like a lot of fun.
 

keithburgun

Administrator
Staff member
#5
I do think we should have there be community games as part of this, but I don't want it to just be about that because I feel like that's a little more difficult for outsiders to care about and it would be pretty cool if we could make some kind of finished product that people care about. Also for non-community games, I do worry about the money aspect, where people can't afford to be buying a new game every month.

Here's my initial proposition:

Every month, the Game Design Book Club plays and studies one "lesser-known retro game", and one "community game/prototype".

"Lesser known retro game" - It doesn't have to be like HYPER obscure and weird. It's good if it's relatively easy to come by. But there's a TON of abandonware stuff out there that's pretty easy to get your hands on. In terms of the money stuff, I recommend we plan out the next 3 months or so of games in advance, so that people have plenty of time to find a good sale on Gog.com or Steam or Humble Bundle or wherever. (Also, most stuff that's more than 15 years old you can find pretty easily for free online; legally, abandonware is kind of a gray area but these are things for which it's just impossible to purchase them anywhere, so if anyone has to "pirate" a copy of such a thing for this highly educational purpose I don't feel too bad about advocating that.)

"Community game/prototype" - We have a lot of good community games here recently so I think those should definitely get a priority. I think when we pick these though, we want to pick something that is complete enough that it would warrant at least a week or two of play.

Process:

We have a thread for a given month. Like we'd have a thread MAY GDBC and everyone would propose one game each that they suggest (so one retro, one community game). Arguing is also allowed in this thread, but just make sure your initial posts contain your nominees. After about a week, we'd then run a poll on the forum and have people vote, and the winners of the vote would win the thing.

Thoughts?
 

BrickRoadDX

Maker of BrainGoodGames
Staff member
#6
Sounds great! Do you have any thoughts on facilitating discussion. Is the idea we just post as we have ideas in the MAY GDBC thread? Should we have due dates/milestones/deadlines to keep things moving?

Counter-suggestion: we have a rotating GRAND ARBITER who just picks the games (you can go first, it's your forum/idea :D) Then randomly from the participants of last time who haven't picked we chose a new GRAND ARBITER.

BENEFITS OF COUNTER SUGGESTION: Expedience. Discussion focused on games not game choice. Get a little auteur/cool music store suggestion B-Side flavour rather than wishy-washy please everybody democracy flavor.
 
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keithburgun

Administrator
Staff member
#7
Well, if we only need to pick 2 games every 30 days, it feels like it expedience isn't a huge need. And I feel like it would be fun to debate about the games, and get an idea of who has played what and such.

Also keep in mind this is GAME DESIGN BOOK CLUB, not just game-playing-book club. So we are picking games and then talking about their formal design and such.
 

Ryt

New member
#8
I think community games should be volunteered by their devs. Or atleast they should be asked if they want feedback. Unless it's been released.
I know I'll want to get my projects to a certain state before looking for feedback.
 

keithburgun

Administrator
Staff member
#9
Well yeah. I think we shouldn't use a community game until it's like REALLY far along, like pretty close to releasable. Because again we'd be playing this thing for a month. But hmm yeah maybe we need a COMMUNITY DEV MASTER LIST. I'll get on that. Then the developers can state the status of their games and what they want from the community on them.