Thanks for the update! It is indeed much easier. Still too hard I think for a complete beginner who should be able to grab a satisfying win within their first few rounds.
I ran into the cooldowns freezing again, which apparently is also accompanied by your amplifiers no longer working.
I had a theory that the game could easily be won by going to the end of the lane, killing the last turret, and dropping a minion on the last tile. It works. This ties into the point I was making that the only part of the lane that should relevant is the midpoint, the frontline, until those turrets get knocked down.
I still feel really confused about the advantage of pushing sidelanes vs top or defending my base vs pushing.
Anyway, this feels like a big improvement. It's way more fun when easy.