HEY EVERYONE!
I wrote this huge post but realised I could say it all in 2 points:
Generally, my goal is to keep making tiny little games while I'm learning so much from each one. To make deeper, better, strategy games.
To make something that anyone can play anywhere. User and player friendly everything. A happy game that you can pour your strategy and thoughts into when you have a spare bus ride.
PROTOTYPES
New prototypes I've been making!
I have 3 main goals with these:
1.) FLOWER (none of these have real names
)
2.) CACTUS GARDENER?
3.) KNOCK KNOCK HELLO SNAIL
These were just the ones that made it into digital form (the snail one was one of the best strategy wise because it had this cool loop with numbers). There was a particularly fun paper one but I'll show it next week as it looks like it's growing into something bigger
The most developed prototype right now is this one (at least in the terms of having multiple different length arcs).
4.) WINDMILL AFTERNOON
It's fun having the subforum to post my stuff so let me know what you like and what you would like to see more of
Thanks so much for the comments in the Long Arcs and Good Goals threads in Game Design because it has REALLY helped me get my snake head around this stuff.
-HAPPY SNAKE GAMES<3
I wrote this huge post but realised I could say it all in 2 points:
Generally, my goal is to keep making tiny little games while I'm learning so much from each one. To make deeper, better, strategy games.
To make something that anyone can play anywhere. User and player friendly everything. A happy game that you can pour your strategy and thoughts into when you have a spare bus ride.
PROTOTYPES
New prototypes I've been making!
I have 3 main goals with these:
- Longer arcs, deeper gameplay
- Better goals
- Moving away from tactics and score based games
1.) FLOWER (none of these have real names

2.) CACTUS GARDENER?

3.) KNOCK KNOCK HELLO SNAIL

These were just the ones that made it into digital form (the snail one was one of the best strategy wise because it had this cool loop with numbers). There was a particularly fun paper one but I'll show it next week as it looks like it's growing into something bigger
The most developed prototype right now is this one (at least in the terms of having multiple different length arcs).
4.) WINDMILL AFTERNOON

It's fun having the subforum to post my stuff so let me know what you like and what you would like to see more of
Thanks so much for the comments in the Long Arcs and Good Goals threads in Game Design because it has REALLY helped me get my snake head around this stuff.
-HAPPY SNAKE GAMES<3