Keith Burgun
  • GAMES
  • CHAT
  • FORUM
  • BOOKS
  • PODCAST
  • ABOUT

News: I’m writing a second book. Also, Auro!

Posted: March 13, 2014 Under: News By 1 Comment

I wanted to write a quick post to let people know what I’ve been up to. I haven’t been able to really update the blog with a new article in some time, and I might not for the next month or two. The reasons for this will become obvious in a moment. I recently signed … Continue reading "News: I’m writing a second book. Also, Auro!"

Read More

Universidad Europa Interview

Posted: February 10, 2014 Under: Game Design By 3 Comments

Just thought I’d let people know that I was interviewed by Universidad Europa’s game design program via Skype last year.  The questions are in Spanish, but you can kind of get at what’s being asked by my answers.  Take a look!

Read More

My PRACTICE 2013 Talk is Up on Vimeo

Posted: January 10, 2014 Under: Game Design By 5 Comments

Last November, I spoke at PRACTICE: Game Design in Detail.  Soren Johnson and Brad Muir also gave talks, give it a listen!  My talk starts around 14 minutes.  Also I participated in a panel discussion at the end.

Read More

EMPIRE is out!

Posted: October 06, 2013 Under: Empire By 10 Comments

Yesterday EMPIRE, a game I’ve been designing for Crazy Monkey Studios for the past 8 months or so, was released.  It was a pretty quick turnaround – after working on 100 Rogues, which took about a year and a half, and AURO, which so far has taken nearly two years, it’s nice to design a … Continue reading "EMPIRE is out!"

Read More

Debunking Asymmetry

Posted: September 21, 2013 Under: Balance By 111 Comments

Note: I consider this article to be out-of-date. I have written a newer article on the subject which much better reflects my updated views. However, I’ve kept this article up, because of the excellent comments section (definitely check that out). Like anyone else who grew up playing videogames, I have a great romance for “videogame-style … Continue reading "Debunking Asymmetry"

Read More

Your Game is Your Baby

Posted: September 06, 2013 Under: Game Design By 16 Comments

In the world of digital games, you generally have two ends of a spectrum.  On one end, we have the AAA stuff – the stuff that has a standee at GameStop and that you might see television commercials for.  On the other end of the spectrum, you have the indie stuff – stuff that you … Continue reading "Your Game is Your Baby"

Read More

 

« Previous Page 1 … 24 25 26 … 28 Next Page »

KEITH BURGUN

Game design theory, and games designed with theory.

I am a game designer and developer. Author of Clockwork Game Design.

Recent Posts

  • “Decisions”, XCom’s “creeping problem”, and paper prototyping
  • Patreon Update!
  • CGD Podcast Episode #52 – Start of Season 2!
  • New game: Advance Plants

RSS From the Forums

  • An error has occurred, which probably means the feed is down. Try again later.

Links

  • Clockwork Game Design on Amazon
  • Dinofarm Forums
  • Dinofarm Games
  • Interactive Forms
  • reddit/r/gamedesign

Follow me on Twitter

My Tweets

Archives

Meta

  • Log in
  • Entries RSS
  • Comments RSS
  • WordPress.org

Contact Me

Questions/comments? E-mail me at keithburgun at gmail.

  • Home
  • About Me
  • Articles
  • Consulting
  • Escape the Omnochronom!
  • Game Design Articles
  • My Books
  • My Games
  • Splash Clash on Lake Street
  • The Clockwork Game Design Podcast
  • The Four Interactive Forms
  • Game Design & Consulting
  • Compositions