Interview with James Lantz, designer of Invisible, Inc.

Today I interviewed James Lantz, game designer at Klei. Among numerous other games, he was for me most notably a designer on Invisible Inc., a really interesting X-Com-ish tactical strategy game, and Mercury, a small indie Rogue-like game that really boiled down how Rogue-likes really work in the smartest way I’ve ever seen. (By the …

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Incremental Complexity

Announcement! In the future, I think I’ll do more articles in “video form”. Very lightly edited videos, mostly a voice over and some pictures/titles/video. I think that video seems to be where more of the conversation is happening these days. Here‘s the first video, on incremental complexity, a new way of thinking about strategy game …

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PTL Fan Art Contest – Vote!

Vote for your favorite fan art piece here. You can vote for multiple pieces. Below are full versions of all the art. Thank you so much to everyone who submitted work! Vote here! Winners will be announced tomorrow. https://www.poll-maker.com/poll1056269x029940e2-44