The Clockwork Game Design Podcast – Episode 1: Introductions and Asymmetry

Introducing the Clockwork Game Design Podcast. Episode 1 is an introduction, as well as a shorter discussion of my recent Asymmetry in Games article. Most episodes will just be me, but we do plan on having guests from time to time. The opening theme was composed by Blake Reynolds. For those who want a direct …

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Asymmetry in Games

  A few years ago, I had written an article called “Debunking Asymmetry“. I think that that piece makes some mistakes about how it framed some of the problems of asymmetric forces in games. Quickly, a definition – “asymmetry”, in this context, refers to the player or players having different abilities from the start of …

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We Should Patch Our Games

I’ve been hearing more and more voices crying out against patching recently, and I wanted to unpack some of what people have said. I think this is one of the many designer-to-player communication issues that crops up in the games conversation, and so here is a designer trying to improve on(“patch”) that aspect, so that …

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