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KEITH BURGUN GAMES
  • MY GAMES
    • GEM WIZARDS TACTICS
    • DRAGON BRIDGE
    • AURO
  • DISCORD
    • FORUM
  • PODCAST
    • Strategy Can Be Fun?
    • CGD Podcast
  • BOOKS
  • MERCH
  • MAILING LIST
  • ABOUT

Articles

Here is a list of all of my articles, organized by subject. This is not a complete list, but anything that’s on this list is considered by me to be relatively up to date, as of April 2016.

General Game Design

  • Why League of Legends is the World’s Greatest Game
  • The Virtuosity Scale
  • Why You Need the Clockwork Game
  • Contests, Explained
  • Game Designers: Learn to Program
  • My League of Legends Suggestions
  • Asymmetry in Games
  • We Should Patch Our Games
  • Psychological Exploitation Games
  • Turtling
  • Videogames are Broken Toys
  • Games, Stories and Words
  • Why Many Eurogames Are Inherently Single-Player Games
  • Anti-Design Philosophies: Quantity Design
  • Toys and the Adult Mind
  • Your Game Is Your Baby
  • Minimalism Vs. Elegance

Randomness

  • Randomness and Game Design
  • Uncapped Look-Ahead and the Information Horizon
  • Game Placebo
  • 14 Points on Randomness

Violence in Games

  • “Dehumanization” (Polygon.com)
  • Violence, Part 1: Glorification
  • Violence, Part 2: Game Design Ramifications
  • Beyond the Pentakill – 21st Century Competition

Other Topics

  • Sneaky, Abusive Sentence Starters
  • My Response to “Against Design”
  • Missed Opportunities at 2015’s PRACTICE: Game Design In Detail

Strategy Games That Love You Back!

I’m Keith Burgun, the designer of Gem Wizards Tactics, Auro, and more. I want to make games that get better the more you play them, both because I’m near-endlessly improving on them, but also because they’re robust and have the depth to allow long-term exploration. I want to make strategy games that love you back!

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Twitter

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Links

  • Clockwork Game Design on Amazon
  • Dinofarm Forums
  • Dinofarm Games
  • Interactive Forms
  • reddit/r/gamedesign

Categories

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