Gem Wizards Tactics is hitting Steam soon!
Hi all! Sorry for the radio silence recently. I actually do have a new game design article in the works, but it’ll have to wait. The next three days are the last days before Gem Wizards Tactics will be RELEASED on Steam! I’m actually feeling really good about the state of things with GWT. I … Continue reading "Gem Wizards Tactics is hitting Steam soon!"
Read MoreRPGs and more, with Tanya X. Short
Today’s guest is Tanya X. Short, the co-founder of Kitfox Games, and the designer behind Moon Hunters and most recently, Boyfriend Dungeon. Tanya is also a contributor over at Gamasutra, where she writes about a bunch of game development and marketing stuff. I had wanted to get Tanya on the podcast for a long time, … Continue reading "RPGs and more, with Tanya X. Short"
Read MoreGem Wizards Tactics devlog 12.26.20
Hey everybody! Here’s a general update on Gem Wizards Tactics! Design wise, a few months ago we deleted ability cooldowns. This was for a couple of reasons, one of which being the game doesn’t have a ton of turns – each turn is pretty dense. But as a result we’ve had some challenges, like … Continue reading "Gem Wizards Tactics devlog 12.26.20"
Read MoreA Conversation with Raph Koster

Hello all and welcome to another episode of the Clockwork Game Design Podcast! This is Raph’s second time on the podcast (the first time was Episode 37) but it’s always good to have him on the show. On this episode, Raph and I talk a lot about simulationist RPGs, some of his experience working on … Continue reading "A Conversation with Raph Koster"
Read MoreGem Wizards Tactics v0.200! Open Beta!

Today we have a new, very huge version of Gem Wizards Tactics that represents a huge step forward for the game: Version 0.200. This version has a ton of really exciting improvements. I wish I had more time to write up more stuff on these. Let me give you the highlights! Campaign Mode – You … Continue reading "Gem Wizards Tactics v0.200! Open Beta!"
Read MoreGame Modes in Gem Wizards Tactics
On launch in February, Gem Wizards Tactics is set to have four game modes, and I’d like to lay those out for people now just so everyone has a sense of the game. It’s pretty unusual for me to ship a game that has more than 1 game mode: Auro has exactly 1, I think … Continue reading "Game Modes in Gem Wizards Tactics"
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