Episode 2, already!? Yep! I spent essentially all day one day recording both of these episodes, because I wanted to really get the ball rolling. It’s kind of annoying to have just one episode of a podcast, I feel like.
Today’s episode deals with the distractions and other obstacles that have slowed our growth in the path to progress in game design. I think I’ve gotten much more into the groove with this episode – now with fewer “ums” and less housekeeping!
Here’s a few things I said I’d link to in the show notes:
I don’t usually do things like this(although I did do it once for American football), but I’ve been playing League of Legends for a couple of years now and I have a bunch of thoughts on the game. I myself am far from a good player, but I have watched a decent amount of pro games and commentary and I have friends who are much more serious than myself will will review these suggestions to make sure they aren’t just just silly “noob” ideas before I post!
Here are my “changes that they should make right now”. These are changes which I have a high level of certainty in and which Riot should do immediately. Continue reading →
A few years ago, I had written an article called “Debunking Asymmetry“. I think that that piece makes some mistakes about how it framed some of the problems of asymmetric forces in games.
Quickly, a definition – “asymmetry”, in this context, refers to the player or players having different abilities from the start of a match. A Street Fighter II character, a StarCraft race, or a Magic: The Gathering deck all would qualify (for the purpose of this article, I will just use “character” to refer to any of these, as a shorthand). Continue reading →
I’ve been hearing more and more voices crying out against patching recently, and I wanted to unpack some of what people have said. I think this is one of the many designer-to-player communication issues that crops up in the games conversation, and so here is a designer trying to improve on(“patch”) that aspect, so that hopefully we can have better conversations in the future. Continue reading →
We tend to think about things that are designed to cultivateaddictionwith disgust for a very good reason. When we think about casinos, or drug dealers, or pyramid schemes, I think it’s reasonable to have a strongly negative reaction; even more so when we think about those who actually end up falling into the chasm – those who get addicted. Addiction is a terrible thing, and those who actively try to bring it on should be – and mostly are – maligned in our society. Our disgusted responses to “the drug dealer” or “the pyramid scheme salesperson” are useful defense mechanisms against something that’s actually “offensive”; something that goes on the offense against our well-being and mental health. Continue reading →