Daniel Moore on music theory, formalism, and difficulty

Hey everyone! Today I have an interview with Daniel Moore – a joint podcast episode with his podcast, This Podcast Could Take Forever. I didn’t know about his show, but he was a listener and he reached out and mentioned that since we both have backgrounds in games and music theory, we should have this … Continue reading "Daniel Moore on music theory, formalism, and difficulty"

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CGD Podcast: Updates, League of Legends, and being a solo coder/designer

Hi! Thanks for listening. Here’s what I talk about on this week’s show. Updates about Chess Mix, revamping my Patreon, thinking more about article writing vs. video-making, some games I’ve been playing, and more A section about League of Legends and why you should probably play it, or at the least have a lot of … Continue reading "CGD Podcast: Updates, League of Legends, and being a solo coder/designer"

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“Decisions”, XCom’s “creeping problem”, and paper prototyping

Hi! Welcome to episode 53 of the Clockwork Game Design Podcast! This is the second of “season 2” of the podcast – it’s another hour plus episode chock full of cool features. First we talk about the whole “a series of interesting decisions” concept, which Sid Meier is well known for(here‘s his GDC 2012 talk … Continue reading "“Decisions”, XCom’s “creeping problem”, and paper prototyping"

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