Patch Notes

ESCAPE THE OMNOCHRONOM! Version 0.6 Patch Notes

A small, but significant patch. This patch has a few new items, some major balance tweaks, and one crucial bug fix. This patch should be available on Steam and itch.io tomorrow.   GAME BALANCE Starting gold increased from 300 to 700. Monster spawn group size slightly reduced overall Monster spawn rate slightly reduced overall Tennor’s …

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Escape the Omnochronom! Version 0.5 Patch Notes

Today there’s a significant patch for Escape the Omnochronom! that involves a new UI (first draft of it, anyway), an entirely new way of spawning monsters, new monster types, balance changes, and a lot more. For awhile we had been working on a lot of systemic stuff: animations, metagame stuff, bug fixing, things like that. …

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