Join us for CLOCKWORK GAMEFEST on Nov. 18th!

WHAT: We’re doing a long streaming event! WHEN: on November 18th at 1:30PM EST! WHERE: on my Twitch stream (http://www.twitch.tv/keithburgun) The Clockwork Game Design Podcast started back in October of 2015. Since then, the show has been downloaded over 200,000 times, and has had an incredible list of game design interviews and topics covered. The … Continue reading "Join us for CLOCKWORK GAMEFEST on Nov. 18th!"
Read MoreGem Wizards Tactics delayed to Feb 9!

Hi everyone! This won’t be a long post, but I wanted to let everyone know that there’s a new official release date for Gem Wizards Tactics, and it’s now February 9th, 2021. The reasons why aren’t anything terribly special, but here they are if you’re curious: In general, the December release date was a bit … Continue reading "Gem Wizards Tactics delayed to Feb 9!"
Read MoreBrett Lowey on win conditions and ideal design theory
Hi! I come bearing the latest episode of the Clockwork Game Design Podcast! This one features Brett Lowey of Braingoodgames, who has been on the show before! He’s a great person to talk to for me, because we have just enough agreement and disagreement to have good discussions. In this episode, we talk about his … Continue reading "Brett Lowey on win conditions and ideal design theory"
Read MoreThe Potatoes in detail
I wanted to do a quick write up to let everyone know about the latest abilities and such of the Potatoes faction in Gem Wizards Tactics. Originally I had a Potatoes Version 0 concept, which I can’t really remember now (I have it in a google doc somewhere, but it’s not important to summon up). … Continue reading "The Potatoes in detail"
Read MoreGem Wizards Tactics launches in 2 months
Hi everyone. I wanted to give people a general update on Gem Wizards Tactics: precisely what it is, in some detail, because two months from today it will become available on Steam (wishlist it now!). I’ve written about it before – use the Gem Wizards Tactics tag to find everything I’ve written on it – … Continue reading "Gem Wizards Tactics launches in 2 months"
Read MoreTurn Based Tactics Combat Systems, and more on quarterbacking in co-op games
Hey everyone! Thanks for listening to this, the 82nd episode of the Clockwork Game Design Podcast. This episode doesn’t have a guest, it’s all me, and I’m talking about a bunch of stuff I’m thinking of with turn based tactics combat systems. A lot of this stuff is still up in the air, at … Continue reading "Turn Based Tactics Combat Systems, and more on quarterbacking in co-op games"
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