Kyle Kukshtel on indie strategy game design and development

Kyle Kukshtel said he sees me as a bit like an “alternative universe version of” himself, because we’re both solo indie devs working on turn-based tactical wargames that do things differently. His game, Cantata, is looking really cool and different, and he’s been working on it for somewhere around six years! I’m really excited for … Continue reading "Kyle Kukshtel on indie strategy game design and development"

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Adam Stewart of One Man Left, on tactics games, and game dev survival

Today I had a conversation with Adam Stewart of One Man Left, one of my favorite indie developers of all time. The company has downsized since its heyday of the early 2010’s, and after operating for about ten years, there is now literally just one man left carrying the torch. Adam is currently working on … Continue reading "Adam Stewart of One Man Left, on tactics games, and game dev survival"

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CGD Podcast: Solo-dev priorities, and Dark Souls with Pete Siecienski

Today’s show has two main topics: how do we prioritize what to do as solo devs working on large projects? And secondly, we discuss Dark Souls and the other Fromsoft games. Today’s guest is Peter “Nomorebirds” Siecienski, who some might know as the winner of our Push the Lane Fan Art Contest, or as a … Continue reading "CGD Podcast: Solo-dev priorities, and Dark Souls with Pete Siecienski"

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“The Triangle” tool for your game design purposes

I think that game design theory often has the issue of “seeming cool” while not being terribly practically useful, or only having very narrow utility. Of all of the game design theory I’ve worked on before, this thing here has been by far the most useful. I’ve used it countless times on just about every … Continue reading "“The Triangle” tool for your game design purposes"

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I don’t want update patches. I want UPGRADE patches.

I love patch notes. I believe that most other game designers love patch notes too, but if you’re someone who doesn’t care about patch notes, you probably will be confused by all this. For awhile there’s been this idea floating around that Riot, the developers of League of Legends, have been issuing arguably-unnecessary balance changes … Continue reading "I don’t want update patches. I want UPGRADE patches."

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