Gem Wizards Tactics launches in 2 months

Hi everyone. I wanted to give people a general update on Gem Wizards Tactics: precisely what it is, in some detail, because two months from today it will become available on Steam (wishlist it now!). I’ve written about it before – use the Gem Wizards Tactics tag to find everything I’ve written on it – … Continue reading "Gem Wizards Tactics launches in 2 months"

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Turn Based Tactics Combat Systems, and more on quarterbacking in co-op games

  Hey everyone! Thanks for listening to this, the 82nd episode of the Clockwork Game Design Podcast. This episode doesn’t have a guest, it’s all me, and I’m talking about a bunch of stuff I’m thinking of with turn based tactics combat systems. A lot of this stuff is still up in the air, at … Continue reading "Turn Based Tactics Combat Systems, and more on quarterbacking in co-op games"

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How to deal with politics in a games community

I’ve been running a community now in one form or another for about a decade, and something I’ve consistently struggled with is how to navigate the various needs that a game community has, specifically with regards to political/social or otherwise highly “controversial” topics. The current KBGames community mostly operates on Discord, and you can check … Continue reading "How to deal with politics in a games community"

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Kyle Kukshtel on indie strategy game design and development

Kyle Kukshtel said he sees me as a bit like an “alternative universe version of” himself, because we’re both solo indie devs working on turn-based tactical wargames that do things differently. His game, Cantata, is looking really cool and different, and he’s been working on it for somewhere around six years! I’m really excited for … Continue reading "Kyle Kukshtel on indie strategy game design and development"

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