A talk I did at NYFA

I did a little talk at the New York Film Academy for a game design class a couple of weeks ago.  I liked how it came out, and so I decided to make it into a video.  It’s sort of a new way to approach my philosophy, and I hope I’ll be able to reach …

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Instant Ambiguity Sauces

The practice of game design is one creating a functioning system that players can explore. I don’t mean explore as in “reveal areas of a map”, but explore as in push the frontiers of their understanding. Players explore a game through the action of decision-making. When you first start to play a game, you understand …

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