Keith Burgun
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Posted: November 16, 2015 Under: By No Comments

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KEITH BURGUN

Game design theory, and games designed with theory.

I am a game designer and developer. Author of Clockwork Game Design.

Recent Posts

  • Against Tactics and the Connect-Four CCG
  • Jon Shafer on pushing the 4X genre forward
  • Designing Strategy: Rushdown, Economy, and Defense
  • Push the Lane: Loot in a Strategy Game?
  • Was 2017 a bad year? Personal storytelling

RSS From the Forums

  • Games and Virtue
    Hey guys. I’ve been following discussions here and at the old Dinofarm forums for some time, so “long-time listener, first-time caller” and such. I’ve been working through some ideas about games for a good while now, but the going is slow in my own head. It’s often productive to put things in front of other, […]
  • Hex Gambit (the new game from One Man Left)
    Hey, Hex Gambit came out, I think today? http://store.steampowered.com/app/458040/Hex_Gambit/ I'll definitely be buying it to support OML and hopefully I'll get around to actually playing it at some point! Anyone else playing it?
  • GDBC May 2018 Nominations & Discussion Thread
    Hi everyone! We're starting up the Game Design Book Club, where we all play games together, talk about them, and maybe make a FINAL REPORT at the end of the month. More info on what it is here. Let's just dive right in and start nominating some games. Everyone is allowed 1 older game nomination […]
  • General Music Thread
    We've been chatting about YOKO KANNO recently in the chat so I thought I'd post my favorites! My absolute favorite is here. Rest I'll put in hyperlinks (which we should generally do on this post so it doesn't slow down when there's tons of them). Turn A Gundam - Song of a Stone BRAIN POWERD […]
  • What is Escape the Omnochronom? A super-preliminary post
    Escape the Omnochronom is a single-player, turn based game that is kind of like a Rogue-like meets DotA. You fight monsters, collect loot, use special abilities, and push lanes. Push the top lane all the way to escape the Omnochronom, a strange mechanical world that you're locked inside. My goals with this game are: Make […]

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  • Clockwork Game Design on Amazon
  • Dinofarm Forums
  • Dinofarm Games
  • Interactive Forms
  • reddit/r/gamedesign

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Questions/comments? E-mail me at keithburgun at gmail.

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