In today’s episode, I discuss many of the world’s most popular videogames and boardgames, and analyze them through a Clockwork Game Design lens. Titles like Tetris, Grand Theft Auto, Metal Gear Solid, Super Mario Bros, as well as board games like Agricola and Android: Netrunner, and many more.
Definitely along the lines of a slightly more rambly episode, with less of a direct thesis statement than most episodes, but as I say in the episode – it’s an experiment. Let me know how it went in the comments!
Also – the show is now up on iTunes. Please consider leaving a review there if you can.