The Clockwork Game Design Podcast: Episode 9 – Popular Games

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In today’s episode, I discuss many of the world’s most popular videogames and boardgames, and analyze them through a Clockwork Game Design lens. Titles like Tetris, Grand Theft Auto, Metal Gear Solid, Super Mario Bros, as well as board games like Agricola and Android: Netrunner, and many more.

Definitely along the lines of a slightly more rambly episode, with less of a direct thesis statement than most episodes, but as I say in the episode – it’s an experiment. Let me know how it went in the comments!

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The Clockwork Game Design Podcast: Episode 4 – Violence in Media

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In this episode, I discuss violence in videogames. This is a less “game-design-theory” episode, and more of a culture/media episode, but I do discuss a lot of user comments from these recent articles.

Cited in the article:

“Dehumanization” on Polygon

Beyond the Pentakill on Gamasutra

In addition to those, I also wrote these relevant articles:

Violence, Pt. 1: Glorification

Violence, Pt. 2: Game Design Ramifications

Thanks for listening! As always, you can support this show here.