This week I had a great conversation with NYU Game Center director Frank Lantz about randomness and general game design philosophy. We meant to get to three other topics – execution, reading and improvisation, but not all-that-surprisingly, we never got there in the 70+ minutes of this episode.
Mentioned in this episode:
Let me know what you thought of the conversation in the comments below (if you’re lucky, Frank may even be hovering nearby to respond!)
If you enjoyed the show, please consider supporting the show by becoming a patron at Patreon.com!