We obviously don’t want people to be jerks when we play games with them. But to what degree is our game itself kind of being a jerk? To what extent are our competitive games advocating players to be as toxic as possible? And what alternatives do we have to the traditional D&D / war-game based tropes that we rely on?
This podcast episode is sort of a follow-up to my article, “Beyond the Pentakill“, so I’d recommend reading that as well. Enjoy!
I also mentioned Jackson Katz and Jonathan McIntosh in the episode, both of which are people you should check out.
(By the way – I might have said “Draven” in the podcast when I meant to say “Darius”. I often confuse their names, sorry about that!)
(Edit! I also mentioned that I talked about single player being ideal for game design – turns out I also wrote an article on that and forgot about it somehow, haha.)
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