CGD Podcast Episode #70: Actor removal, and thoughts on score systems

“Points quantify something which should remain in the realm of qualitative measurement.”

This is the most succinct way that I know to express my problem, not so much with “score systems” per se as described in Ella Hoeppner’s recent blog post – which also spurred a bunch of conversations on my (now daily!) Twitch stream and on the Discord – but with “points” in strategy games generally. In this episode, I talk about that, but also about another topic – actor removal, which has been requested as a topic for awhile. I may need to write articles about both of these in the future to further iron things out, but hopefully this will be useful as at least a starting point for conversations on the topic.

Also, if people haven’t noticed, we now have a monthly release schedule – the first Thursday of each month, for the Clockwork Game Design Podcast. You can learn a bunch more about that and other cool things about my new updated Patreon over here. Thanks so much for listening!