“Dehumanization” piece on Polygon
I’ve got a new, big piece up on videogame violence and dehumanization up over at Polygon.com. Check it out.
“Dehumanization” piece on Polygon Read More »
I’ve got a new, big piece up on videogame violence and dehumanization up over at Polygon.com. Check it out.
“Dehumanization” piece on Polygon Read More »
Great news – my book, Clockwork Game Design, is now available for purchase on Amazon, Barnes & Noble, and other online bookstores, in both digital and paperback formats. Clockwork Game Design is unique in many ways, I think. I don’t know of another book on “building rulesets for strategy games”, that actually tells you how
Clockwork Game Design has been released! Read More »
A few weeks ago, I wrote an article called Videogames are Broken Toys. Its general thrust was that most videogames are fundamentally toys with a goal sorta slapped on. This both limits the “toy” aspect dramatically and leaves users instead with a thin, weak, unsupported goal. In that article, I focused on the “preserving the
2022 UPDATE! Kind of a weird idea, but, let’s do it. I wanted to write a response to my own article, and I figured… hell, it’s my site, I’ll just edit this article and add my 2022 response to this article, right here, in the article. Overall I think a lot of my arguments around
My response to Against Design (Blog Post) Read More »
There’s been a lot of discussion about how to prevent toxic behavior in players of online competitive games. Today I’d like to suggest a different approach.
Beyond the Pentakill: 21st Century Competition Read More »
Hi all! Just a quick heads up to let you know that Episode 10 of 3 Minute Game Design is out. Also so are 7, 8, and 9 – sorry, I stopped posting about them here awhile ago. I may have some news about 3MGD in the future, so stay tuned. For now, enjoy the
Heads up! 3 Minute Game Design Episode 10 Read More »
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