Game Design

Outside, Dungeon, Town: integrating the Three Places in Videogames

Videogames, at least the kind I’m talking about (RPGs, adventure kinds of somewhat narrative videogames, Zelda games, Elden Ring, etc), have essentially three “places”: Outside – Hyrule field. Most of the game is Outside, just running around in a grassy area or a snowy mountain. It’s kind of the glue between all of the elements

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