I’ve been thinking about computer RPGs a lot recently, and trying to play a bunch. There’s a quality that I’ve always loved about especially older computer RPGs: you really felt this sense of ambition behind them. You could sort of feel that there was someone who was super excited, who kept asking the question, “what … Continue reading "The CRPG Project"
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Posted: September 12, 2020 Under: Game Design By Keith Burgun No Comments