input randomness

Randomness, and “Random Value Absorption Thresholds”

Randomness is very important in game design! This is because randomness allows us to make the game state larger and more complex, without overwhelming the player with too much information and therefore calculation. I’ve been writing about randomness for over a decade at this point, but this article represents my latest, most updated views on …

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Riot is thinking about input/output randomness in League of Legends

For the past five years or so, I’ve been talking about the input/output randomness concepts, and why they’re so important for game design. While I wasn’t the one who coined the terms—that honor goes to the great fellows at the Ludology Podcast—some Googling around shows that no one has talked about the concepts, or developed …

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