Interview with Greg Street, Lead Designer at Riot Games

This week, I have an interview with Riot Games lead designer, Greg Street. A few months ago, the League of Legends YouTube channel posted a “Dev Diary” video. A few people who follow my work alerted me on social media about this video, telling me that it sounded a bit like theory I often advocate … Continue reading "Interview with Greg Street, Lead Designer at Riot Games"

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Riot is thinking about input/output randomness in League of Legends

For the past five years or so, I’ve been talking about the input/output randomness concepts, and why they’re so important for game design. While I wasn’t the one who coined the terms—that honor goes to the great fellows at the Ludology Podcast—some Googling around shows that no one has talked about the concepts, or developed … Continue reading "Riot is thinking about input/output randomness in League of Legends"

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Why League of Legends Is The World’s Greatest Game

In 2003, I was a very serious WarCraft III player. If I recall correctly, I have over 5,000 one-on-one ladder matches logged on my Battle.net account. I watched replays every day and even did some highly amateurish commentaries myself. It’s interesting to note that some of my first-ever “internet game design articles” were WarCraft III … Continue reading "Why League of Legends Is The World’s Greatest Game"

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