In Episode 6 of the Clockwork Game Design Podcast, I had a discussion with Richard Terrell (@KirbyKid) that was largely about the game design discussion itself.
People may not know, that we had a discussion about three years ago, and back then, I think we both thought that we could just dive right into the conversation. What we’ve both learned since then is that if you don’t have a solid understanding of each others’ language, the conversation will go nowhere – which is precisely what tends to happen in most conversations that take place outside your “inner circle”.
Either way, we’re both formalist thinkers who are primarily interested in competitive/strategy game design, so I thought it’d be interesting to have a discussion about why it’s so hard to have a discussion. I think it went well! Here’s a few links:
- Bara Bari Ball, a game Richard designed
- His new site, Design Oriented
- His older site, Critical-Gaming
Apologies about the audio in this episode, which is slightly worse than previous (or future!) episodes.
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