I think that game design theory often has the issue of “seeming cool” while not being terribly practically useful, or only having very narrow utility. Of all of the game design theory I’ve worked on before, this thing here has been by far the most useful. I’ve used it countless times on just about every design I’ve ever worked on, and I don’t see that changing anytime soon.
I’m not the first person to use a model like this, but I think I have a somewhat unique way of looking at it, one that I haven’t seen before in strategy game design theory, so I thought I would share.
If you haven’t already, check out this article, which has some background on what “the triangle” is.
I’ve sent out the triangle to my patrons and posted it here on itch.io. Check it out and do let me know what you think: I think we can improve this a lot from here, and what I’ve posted so far is just version 1.0.
Thanks, and I hope you get some use out of it!
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