I’ve been called a “minimalist” before. Depending on the definition of the term you go by, I either am, or am not a minimalist. The reason that I don’t ever call myself a minimalist is because I think it has a connotation of “romanticizing the simple”, or some other kind of bias towards “simpleness”. In … Continue reading "Minimalism Vs. Elegance"
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Keith’s FOOTBALL Patch Notes
Hey guys, I thought I’d just release my patch notes for American football – the sport. Of course, I don’t have the power to actually enforce these new rules, but if I did, you could expect football to be vastly more awesome and exciting next season. Without further ado, here’s my changes! Hope you … Continue reading "Keith’s FOOTBALL Patch Notes"
Read More14 Points on Randomness
My last post, Game Placebo, got a lot of good feedback – more positive and constructive than usual, I’d say, which is nice. I also sent the article to DanC, who responded to me directly about it. He then wrote a G+ article about the topic of randomness, which led to a Lost Garden article. … Continue reading "14 Points on Randomness"
Read MoreGame Placebo
Homeopathy, for those who don’t know, is a form of alternative “medicine”. It involves diluting an active medicinal ingredient into a solution so many times that there ends up being a mathematically near-zero chance of the solution containing even a single molecule of the active ingredient. Yet the United States spent 3.1 billion on homeopathic … Continue reading "Game Placebo"
Read MoreInstant Ambiguity Sauces
The practice of game design is one creating a functioning system that players can explore. I don’t mean explore as in “reveal areas of a map”, but explore as in push the frontiers of their understanding. Players explore a game through the action of decision-making. When you first start to play a game, you understand … Continue reading "Instant Ambiguity Sauces"
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