Game Design

“Pick 1 of 3” is a missed game design opportunity

When you’re offered a handful of powers that are highly coupled, and there’s no restriction on picking one over the other, the choice is obvious. If the powers are loosely coupled the choice will be random/arbitrary. In either case, it’s not going to be an interesting decision in my opinion. If you missed it, over […]

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The CRPG Project

I’ve been thinking about computer RPGs a lot recently, and trying to play a bunch. There’s a quality that I’ve always loved about especially older computer RPGs: you really felt this sense of ambition behind them. You could sort of feel that there was someone who was super excited, who kept asking the question, “what

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CGD Podcast: Solo-dev priorities, and Dark Souls with Pete Siecienski

Today’s show has two main topics: how do we prioritize what to do as solo devs working on large projects? And secondly, we discuss Dark Souls and the other Fromsoft games. Today’s guest is Peter “Nomorebirds” Siecienski, who some might know as the winner of our Push the Lane Fan Art Contest, or as a

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