Gem Wizards Tactics Version 0.05 Patch Notes

Hi everyone. I thought I’d post the patch notes for the new version of GEM WIZARDS TACTICS which just went out to my Patrons. Here’s some of what you’re missing! Version 0.05 – Rate of fire spread decreased slightly – Fire duration reduced to 4 – New tile type: Scorch. Created when a fire dies. … Continue reading "Gem Wizards Tactics Version 0.05 Patch Notes"

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Gem Wizards Tactics: The Garg-oil and the Bulldozer

I’ve talked a little bit before about the Business Demons, who are the first completed faction in my upcoming turn based tactical war game, Gem Wizards Tactics. They have two special units: the Bulldozer, and the Garg-Oil. I’ve just recently finished up a bunch of the mechanics for the Garg-Oil so I wanted to write … Continue reading "Gem Wizards Tactics: The Garg-oil and the Bulldozer"

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CGD Podcast Episode 66 – Dev journal, recent games, and asymmetry

Hi everyone! Today is one of those “a bunch of stuff” episodes, featuring a bit of a dev journal on stuff like Uninstall Academy (a very tiny gag game I released last week), Gem Wizards Tactics (yes, that’s the name again), and a bunch more. I also talk about a bunch of games I’ve been … Continue reading "CGD Podcast Episode 66 – Dev journal, recent games, and asymmetry"

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Solving some major problems in turn-based tactical wargames

I’ve always been a turn-based tactical wargame fan, since I discovered they existed. I was super into X-Com (particularly the 1995 version), the Advance Wars games, Jagged Alliance, SRPGs like Final Fantasy Tactics, Western-style RPGs with tactical combat such as Temple of Elemental Evil or Fallout 1 or 2, or even 4X games that had … Continue reading "Solving some major problems in turn-based tactical wargames"

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