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CGD LIVE! Everything wrong with a 2012 Gamasutra article of mine

It’s really scary looking at old stuff you wrote years ago, and for good reason! In this FIRST EVER LIVE EPISODE of the Clockwork Game Design Podcast, I went line by line through an old Gamasutra article of mine. And here it is in VIDEO FORM! I highly recommend not reading this old article, but …

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Escape the Omnochronom! now available on itch.io!

You can purchase the Early Access version of Escape the Omnochronom! now on itch.io! Tell your friends! Technically speaking, I started working on the project that eventually became Escape the Omnochronom! back in 2015, although it has had at least four different names since that time. Someday I’ll have to run you all through the …

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How “hype”, for me, changed forever after the 3DO

Behind every super logical sounding argument or theory, there is always some kind of emotional charge. This is especially true in media studies and criticism, I think. That’s not to say, however, that the argument or theories are wrong, or coming from a dishonest place. We’re all people and we all have stories that are …

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