CGD Podcast Episode 27: Broad Statements with Richard Terrell

Had a great conversation with Richard Terrell, designer of Bara Bari Ball who’s currently working on designoriented.net. He’s also been on the podcast before, so I would go back and listen to Episode 6 where we spoke earlier this year. The conversation went really well. We talked about language, “broad vs. narrow statements”, Auro and … Continue reading "CGD Podcast Episode 27: Broad Statements with Richard Terrell"

Read More

Feminists/social progressives: stop making excuses for violence glorification

The day after the horrifying Orlando shooting, a friend was inviting me to play Overwatch. It was a weird moment. I felt like, I don’t know—maybe it’s just me, but I really don’t feel like running around with a gun shooting at people right at that moment for some reason. Some E3 events began that … Continue reading "Feminists/social progressives: stop making excuses for violence glorification"

Read More

James Lantz’ Challenge to the “Information Horizon”

This will be less of a formal “article” and more of a “blog post”. Tonight, following last night’s podcast with Frank Lantz, game designer James Lantz (yes relation) made the following tweets: @keithburgun great podcast! i am still unconvinced on the idea of information horizon. randomness is not special, it’s just a multiplier — james … Continue reading "James Lantz’ Challenge to the “Information Horizon”"

Read More