In this episode I discuss the concept of deepities and how it applies to game design writing. I also discuss a new Frank Lantz article on Ian Bogost‘s new book—an article that, it seems to me, pushes against progress in game design in some ways.
(Don’t forget to check out episodes 23 and 24 where I talked with Frank on the show, if you haven’t already.)
Finally, I talk a little bit about some personal updates with me, my 2-3 upcoming games, and Codex (which I’m still playing).
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