CGD Podcast Episode 30 – Deepities, a new Frank Lantz article, and updates

cgdplogo_twitter

In this episode I discuss the concept of deepities and how it applies to game design writing. I also discuss a new Frank Lantz article on Ian Bogost‘s new book—an article that, it seems to me, pushes against progress in game design in some ways.

(Don’t forget to check out episodes 23 and 24 where I talked with Frank on the show, if you haven’t already.)

Finally, I talk a little bit about some personal updates with me, my 2-3 upcoming games, and Codex (which I’m still playing).

Thanks for listening! If you like the show, show your support by making a pledge on my Patreon page.