Clockwork Game Design: Episode 8 – Building on Structure

cgdplogo_medium

This episode is about how we can and should build on the structure that we have, rather than introducing non-sequiturs or removing elements from play. Interestingly, this podcast itself ended up having a bit of a non-sequitur of its own, as I talk a bit about parting ways with my entire huge video game collection and intellectual flexibility, which isn’t actually too related to the rest of the episode. Just so I’m clear: that’s not ideal podcast design!

I also discuss Matt Stone and Trey Parker’s talk on “therefore” in storytelling.

Also relevant is episode 3 of 3 Minute Game Design.

I’ve been a bit sick the last week or so; hopefully I was good enough with the editing to hide that, but that’s also my explanation for the sidetrack.

As always, please visit the show by becoming a patron at http://www.patreon.com/keithburgun.