- 13×13 board, as a starting place. Would scale up or down as necessary. Maybe the board shouldn’t even be square, not sure.
- Fog of war. Basically my idea was that you get a vision range of 2, but this doesn’t actually make any sense in practice for a few reasons. One is that you shouldn’t be able to place pieces on the perimeter (random), let alone across the board in some random fogged spot. And the second is that at some point (possibly 10-12 moves in) you’re going to just see the whole board – bye bye, hidden information. There may be solutions to these problems, but I don’t know. (I’ll come back to this at the end.)
- At least 1 piece down already, probably more like 3-4 in a random, non-mirrored configuration (this is to avoid guessing what the opponent is doing in the fog).
- Grey pieces are down in a mirrored configuration. Grey pieces turn your color when you put a piece next to them. Or maybe they do something different?
A few thoughts I had as I was giving up on this:
Back to the fog of war and the problems with it: funny thing about this is, it doesn’t really work, and one of the reasons it doesn’t work is the “I can just lay down pieces willy-nilly whereever I want with no restrictions” element of Go to begin with.
Anyway, like I said, I make these kinds of failed little concepts all the time and since things have been slow around these parts recently, I thought I’d share this one totally non-working, bad idea with you.