Bannet Bulletin Ep. 2 – The Skill Grid, Characters, and a game update

Hey all. Today I wanted to talk about the SKILL GRID for my upcoming RPG, and talk about how it interacts with playable characters. I also give an update on some of the games I’m playing. Enjoy! Don’t forget: you can support my work by going to www.patreon.com/keithburgun and becoming a patron!   https://media.blubrry.com/clockworkgamedesign/www.keithburgun.net/cgdpodcast/bb02.mp3Podcast: Play …

Bannet Bulletin Ep. 2 – The Skill Grid, Characters, and a game update Read More »

Spellstorm hits Kickstarter on April 17!

Big news: the Spellstorm Kickstarter campaign will be launching on April 17th, 2024. If you’re not already signed up to get notified, make sure to click the button over here at Kickstarter. Learn more about the game over at boardgamegeek! Stay tuned!

What is an RPG?

I decided to make a word cloud that lays out some of the associations between certain qualities of a game, and the term “RPG”. Check it out, and let me know what you think.

Outside, Dungeon, Town: integrating the Three Places in Videogames

Videogames, at least the kind I’m talking about (RPGs, adventure kinds of somewhat narrative videogames, Zelda games, Elden Ring, etc), have essentially three “places”: Outside – Hyrule field. Most of the game is Outside, just running around in a grassy area or a snowy mountain. It’s kind of the glue between all of the elements …

Outside, Dungeon, Town: integrating the Three Places in Videogames Read More »

Strategy games should always be moving toward their conclusion

One of the principles that has been important to me over the years, which I have talked about a lot, is the idea that strategy games should always be moving toward their conclusion. In a way, this extends from the basic Clockwork Game Design model. In this model, you have a goal, and a “core …

Strategy games should always be moving toward their conclusion Read More »