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KEITH BURGUN GAMES
  • GAMES
    • Scary World
    • SPELLSTORM
    • GEM WIZARDS TACTICS
    • DRAGON BRIDGE
    • AURO
    • ALL GAMES
  • ABOUT
  • PODCAST
  • MUSIC
  • BOOK
  • MAILING LIST
  • PATREON
  • LINKS
    • DISCORD
    • TWITCH
    • TWITTER
    • INSTAGRAM
    • FACEBOOK
    • MERCH

Introducing my new video series: 3 Minute Game Design

November 11, 2014 / News / Leave a Comment

I’ve started a new video series called 3 Minute Game Design. I created a YouTube channel for it, and have posted the first entry in the series. Episode 1 discusses some fundamental ideas like prescriptive language and the very idea that we can prescribe guidelines for better game design. If you like this video series […]

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Clockwork Game Design is now available for pre-order!

November 6, 2014 / News / 5 Comments

For the last year or so, I’ve been working hard on a book called Clockwork Game Design. It details a clear, useful design pattern for building elegant strategy games. How does it differ from my first book, Game Design Theory: A New Philosophy for Understanding Games? Game Design Theory was very broad. It talks about

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Violence, Part 2: Game Design Ramifications

November 4, 2014 / Game Design / 10 Comments

In Part 1, I discussed the cultural and messaging problems involved with portraying the glorification of violence. In this part, I’ll be discussing the mechanical ruleset issues that tend to arise as a result of working with violent themes and settings. I do not advocate “starting with theme” – you should certainly not start a

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I’m launching a Patreon campaign!

November 3, 2014 / Game Design / Leave a Comment

I’m launching a Patreon campaign to support my article writing and possibly help me create other game-design-related media. With my second book, Clockwork Game Design finished (it will be out March of next year), I want to really up my game in terms of article writing. You’ll notice that I’ve re-designed my site. That’s only

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Violence, Part 1: Glorification

October 30, 2014 / News / 51 Comments

I am very happy that we seem to be having a bit of a cultural awakening when it comes to the portrayal of women in video games. In general, the degree to which the “Bikini Warrior” character design is met with disgust is rising, and it will continue to rise in the coming years. I

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The past and future of Empire

October 23, 2014 / Game Design / 5 Comments

I wanted to write a quick post about Empire, which I haven’t really been able to focus on recently, due to finishing my book and all the madness about getting Auro out. This is a little bit like a “post-mortem”, but not quite. For one thing, I resent the term; it reeks of the old

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