Hello everyone! Welcome to our third episode of STRATEGY CAN BE FUN. Today, Brett Lowey and I discuss the Cole Wehrle game, Pax Pamir. I think this is maybe the first game where Brett and I’s positions on the game have diverged somewhat, although perhaps we have also pulled each other’s opinions together somewhat as well. We talk about many aspects of the game’s design: the abstraction, the theme, the axes of victory, the closed economy, and many more.
It’s looking like next up will be Reiner Knizia’s Blue Moon.
Let us know if you have ideas for the show going forward. And also, please support the show on Patreon!
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