Interview with Carolyn Petit of Feminist Frequency

Today I spoke with Carolyn Petit, the managing editor of Feminist Frequency, which you’ve probably heard about, since they’re easily the most successful and influential feminist/socially progressive games criticism outlet out there. A heads up: this is not a big formal “game design” conversation

Instead, here are some of the things we did talk about:

  • Some follow-up to my point about “be critical of the games you love” thing from the last episode with Tevis Thompson
  • A bit about Carolyn’s background, how she came to a “feminist awakening” after working at GameSpot
  • How game developers, especially indie white male game devs like myself can do a better job with representing people who don’t look like themselves
  • How the future is looking for representation and social issues in games

… and a lot more. I’d like to thank Carolyn again for her time, thanks to you for listening, and as always, thank you to the patrons who make this show possible.

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Push the Lane!

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I’ve been working on this game since late 2015. It started as an abstract dragging-stuff mobile game like Threes, then become more of a single player turn-based League of Legends, and now has become a strategy/tactics game that doesn’t resemble anything in particular.

Here’s a rundown.

Theme
It’s an American Gladiators or Nickelodeon’s Guts! type of TV game show. A sport – played single player, against basically an advanced strategic obstacle course, fighting robotic minions.

Continue reading “Push the Lane!”