Today I had a conversation with the author of my favorite book on game design, as well as a designer on one of my favorite interactive experiences of my high school years, Raph Koster. The conversation goes for about 90 minutes, and like Raph said, we could have easily gone another four hours afterward. It was a great conversation that touched on a number of topics:
- How videogame history both has a lot to teach us, but at the same time hasn’t changed much in some ways since the early days
- Raph’s guideline for designing good abstract strategy games
- Game grammar, and the books Raph has been working on for a decade
- The state of game design theory discourse
Enjoy the show!
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