The Clockwork Game Design Podcast: Episode 12 – Verificationism and Goals

cgdplogo_mediumIn this episode, I really talk about three things:

  1. I wanted to address some comments I got about last episode and whether I really agreed with much of what Charles Pratt said, as I seemed to to some listeners
  2. This idea of “verificationism”
  3. Goals – what makes a good goal, and what should we avoid in goal design?

Some stuff I referenced in the podcast:


My book, which has a lot more detail on good goal design

Wikipedia article on verificationism

My 3 Minute Game Design episode, “How Games Work” which touches on goals (other episodes in the series do as well)

Thanks for listening, and as always, you can support the show by visiting my Patreon page. Patrons will soon gain access to a new top secret prototype I’m working on, by the way!